::: BOMBERMAN :::
Plot: The games are set somewhere in a galaxy known as the Bomber Nebula, on Planet Bomber. The original MSX game (as well as the PS1 edition) had no real storyline. The NES and Game Boy
versions begin with "Bomberman" (the eponymous character of the game)
growing bored of making bombs in an underground factory of the Bungeling Empire.
After hearing a rumor that robots reaching the surface become human, he
decides to escape. When he does, he transforms and becomes known as the
"Runner." This storyline was discontinued (outside of possibly Act Zero). In the TurboGrafx-16
version, Bomberman is instead the first robot of his kind created by
Dr. Mimori. Despite being a prototype, he accepts his role as a defender
of justice.
To distinguish him from other Bombermen, the main character is also
given the name White Bomberman (or Shirobon). In earlier appearances,
the second Bomberman model (known as Black Bomberman) is an enemy due to
a programming error, but starting with Super Bomberman
the two have forged an alliance. They have joined forces to handle
bigger threats, most notably the evil alien Bagulaa (also spelled
Bagular, Burglar or Bugler), who is most infamously known as the creator
of the Five Dastardly Bombers. Paths were also crossed with an
intergalactic crime organization called the Hige-Hige Bandits (led by
Mujoe and MechaDoc), as well as a mysterious rival known as Regulus.
There is no central series antagonist, but these are the most common.
Bomberman appears to be part of an intergalactic police force to help
protect the galaxy. This has been elaborated upon in later games, where
a friendly figure named Dr. Ein directs Bomberman's objectives. There
is also Bomber Base on Planet Bomber, where Bomberman trains daily.
After the shapeshifter (if fed) Pommy was introduced, Charaboms became a
part of the gameplay in some later single player games. A Bomberman
model called Max also became a semi-regular memb, Cute Pink, Giant Gold
and Cool Black.
Source: Wikipedia
System Requirements:
- Windows 98/ME/2000/XP/7/Vista (32/64 bit) compatible computer system
- INTEL Pentium III 500Mhz or equivalent AMD processor
- DirectX 8.0 or higher
- 256 MB RAM Screens:
File Size ==> 1.04 Mb
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